![]() As such, normal gear will have no effect inside the deep dungeon. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests. However, players must first reach the required level in the dungeon to have access to them. There are no adjustments to or restrictions on any actions, additional actions, or statuses. Rested experience and experience bonuses from food will also be ignored. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.Īll enemies encountered will give a fixed amount of EXP regardless of the number of members in the party or the difference in level between the player and the enemy. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. ![]() Players will start at level 1 regardless of their current class or job level. ![]() The Palace of the Dead employs a set of rules unique to the deep dungeon. ![]() Unlike typical dungeon content, parties aren't restricted to set roles. By speaking to the Wood Wailer Attendant in Quarrymill, players can register to enter either as a pre-made group, or solo to let Duty Finder match them with three others. Players may access the Deep Dungeon after completing the quest "The House That Death Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). Main article: Deep Dungeon (Final Fantasy XIV) § Gameplay ![]()
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